Sunday, 28 July 2013

SRW Alpha 3 Lightning Round: Selena Stage 11 Power Junction

I hope Mr. Eiichiro Oda gets well soon. Chopper should be taking care of him!

Stage 11 gameplay is finally finished! The new format does make the videos shorter but takes a lot longer to finish the video for the gameplay portion with the translating and editing. It sucks that it's making it longer for me to get more of these videos out. But I'm hoping in the long run, it'll start paying off and make it possible for me to cut out a chunk of gameplay footage that have already been translated. The video is still fairly long despite cutting a lot of it away. It's just under 1 hour and the raw gameplay footage is probably twice that.

This stage is pretty straight forward. It may seem like a tall order to finish the stage within 7 turns but there's only one additional unit that pops up as reinforcements for the enemy and you get most of the super robot team members show up as your reinforcements. Just use (or abuse) your spirit commands and it'll be fairly easy to clear the stage within 7 turns. Beware of the 3 boss units though. Death Gaia and Warchimedes both have group attacks so make sure your platoon members are safe when in range of them. Dungele packs some heat and can even kill some super robot type units in one hit. Always use a defensive spirit command when attacking those three. You might also want to use a group attack on them to kill their platoon members as they tend to like using them as shields or boost their hit rate when attacking as a platoon (Team attack).

Now, on to the video. There isn't anything special to note in terms of translation. It's pretty straight forward for the most part. I should say that I've decided NOT to translate shouting/screams. Unless they're shouting/screaming a specific word, I've stuck with just translating in romanized Japanese (Romaji).

Enjoy the video:


As usual, the video at this point needs 400 minutes to finish uploading. I will update when it's done. Video has finished uploading.

Friday, 5 July 2013

Human error sucks when it happens to you!

Unfortunately, there's some bad news. Due to my stupid mistake, I have lost 2 stages worth of translations. This obviously has delayed my project.

In terms of the project, it just means I'll have to restart translating the Stage 11 gameplay again. I might end up re-translating some battle dialogue that I might have done already in stage 9 and 10 since I was keeping track of it within the project file. I need to make sure I start backing up my files too.

What really pisses me off is that effort I put into cutting and editing the stage 10 gameplay is all gone. I only have the final rendered video and if I needed to go back to edit something, I'd have to redo the whole thing. Sometimes I wish I'd be able to use some ability to turn back time so I can stop myself from making that stupid mistake.

The good news is that I'm no longer sick and I did manage to finish Zero Escape completely. One more title to add to my list of completed games.


The story was really engaging and I loved every part of it. I can't wait to see what the next game will be like and hope it'll be release on the vita as well.

Anyway, hope you guys enjoyed your Canada Day or Independance Day depending on where you live.

Friday, 28 June 2013

Memento Mori

I'm sad to say that this has been a horrible week for myself.

Half of the week was spent with myself in the bed. I seemed to have caught a cold or flu. I had at least recorded the gameplay of stage 11 and enjoyed playing the stage.

At least the one good thing that came from this was my chance to play a lot of my handheld. Obviously, I've been playing a lot of Monster Hunter Tri Ultimate. But recently, Zero Escape: Virtue's Last Reward was a free game for Playstation Plus members so I went ahead and downloaded the game. I had heard a lot of good things about the game so I figured it would be worth a try.

I have to say that I'm completely hooked! It's an awesome puzzle/novel game and I haven't been able to put it down since I started. I hadn't played a novel game in ages and this was a nice change of pace to my usual collection of games I've been playing.

Here's a few screenshots from the game I took while playing:


The screenshot above is probably one of my favourite scenes in the game so far.

As for the project, I'm hoping I'll get better soon and hopefully post a video next week.

Wednesday, 19 June 2013

SRW Alpha 3 Lightning Round: Selena Stage 11 Prologue


Samus acquired the missile upgrade!

Stage 11 prologue is done. Unfortunately, I have not yet recorded the gameplay of stage 11. Hopefully, I will be able to do that in the next few days and get a video up next week, but no promises. I'll still post an update of some sort on the blog next week to let you guys know of my progress either way.

There's only one thing to note. Many of you probably already know about the Japanese honorific of "-kun" or "-san". It's a form of addressing someone in a polite way and can be used with the first name. Unfortunately, there is no equal translation in English. Thus, I've opted to use 'Mr', 'Ms', or 'Mrs' along with the first name. The part where Kira calls Judau, Mr. Judau is one example. Some of you probably figured that out from my use of 'Ms Selena'.

Enjoy the video:







Monday, 10 June 2013

SRW Alpha 3 Lightning Round: Selena Stage 10 Epilogue

The peaceful executioner is watching over me to ensure I keep up with the project.

The final part of Stage 10 is done.

Not much to say for the epilogue. I just think they purposely made Murrue creepy by making her smile all through out the court-martial (except when putting Mu in line).

I haven't had a chance to record stage 11 yet but hoping to do that tomorrow so I can start the subbing for the prologue as well.

Anyway, enjoy the video:

Sunday, 2 June 2013

SRW Alpha 3 Lightning Round: Selena Stage 10 Goodbye Friends

First off, I'd like to apologize for the massive delay:

As you can see, Ed is going making sure I work harder and keep updating at least once a week even if I don't have a video to upload.

Joking aside, this past month has been extremely busy for me due to some changes in my life. Positive changes mind you, but changes that have affected the amount of time I can make to work on this project.

These changes have greatly affected my plans for the videos. For one, if I continue to upload big chunks of gameplay video, some stages can take up to 2 hours or more. I thought about cutting the video in parts but after mauling different ideas in my mind, I came to this conclusion. Since the idea of the project is to "Lightning Round" Japanese text in the game, I decided I'll cut out everything in between.

You'll notice that the video is quite different from my previous uploads. I've only included chat events and battle scenes that had any conversation that I had not yet translated before. There are no markers this time but if I get enough complaints, I'll list them in the descriptions like before.

I'm hoping this will make it easier for me in the long run and you won't need to watch me fumble around in the menu.

This stage can get tough depending on how you play it. If you are going for the challenge mission, you'll need to risk your starting characters before reinforcements show up. Once they show up, it should make it a little bit easier. Just remember that all the Gundam's you were using before have gotten an upgrade and they are far more stronger than when they were your allies.

Creuset would probably will be the hardest if you haven't saved any spirit commands that give your character 100% hit rate plus a defensive command of some sort. By the time you get to him, he'll have a very high evade rate and he has some group attacks that can do some damage to your platoon members.

Not much to note for the translation:
  - One of Judau's battle chat cuts off before he finishes. I've made the chat show up earlier so you can at least see what he says.
  - In the end of the first SRW Alpha SRW Alpha Gaiden game, the macross group took off to the stars in the Megaroad. A ship/colony/city much like the original Macross but even more massive.

Without further delay, here's the video:


Video has 420 minutes left for uploading as of typing this. I will update when it's done.
Video is done uploading. Enjoy!

Sunday, 28 April 2013

SRW Alpha 3 Lightning Round: Selena Stage 10 Prologue

Here's the newest video. The prologue is quite short.

Not very much to note except one thing.
- Boosted newtype are from the Gundam series. Specifically, the Universal Century Gundam series. They can also be called cyber newtypes. They are essentially, artificially created newtypes. Most of these cyber newtypes are created from human experimentation. They're created by brainwashing, genetically engineering, cloning, doping, etc. This is why Four is very sympathetic with the Coordinators.

Enjoy the video: