Friday, 4 January 2013

SRW Alpha 3 Lightning Round: Selena Stage 7 One's Justice

Sorry for the delay. As I mentioned in my previous blog post, the last few weeks have been busy with holidays and catching a cold. I'm finally feeling better now and happy to say stage 7 gameplay has been completed.

This stage was annoying to play. You can't let any of your characters die and none of the SEED gundams have very good armor or evade. Athrun in particular kept dying over and over and caused me to redo the stage 3 times before I finished the first turn without a gameover. Thankfully, the third try let me playthrough non-stop.

For the strategy for this stage, make full use of the spirit commands and make sure to save at the start of each turn. Athrun can still die even if you use the spirit command that increases his evade and hit rate which can really cause you problems when trying to complete the challenge mission.

Since you need to finish the stage within 3 turns, you will need to move Wufei or Athrun to their maximum distance each turn to reach the destination point. If you want to get the skill point for this stage, I suggest using Athrun's spirit command to increase his evade and move him as far as he can towards the destination point. This will trigger the enemy reinforcement event and will make it easier to kill off all the enemies within 3 turns as you can counter their attacks during the enemies first turn.

A few things to note about the video:
- You'll notice that the stage objective window closes very quickly. I think I was frustrated and I kinda quickly skipped it. That's why I left the stage objective translation up even when the window had already closed so people who want to know it can still read it all.

- The stage end event is very long. This is due to the fact that it actually has a story event and a second stage map which is all entirely events and no gameplay.

- I've done the usual procedure for proof reading but since I'm still a little sick, there might be a few things I might have still missed. If you notice anything, let me know.

Without further ado, here's the video:


At this point, the video is uploading at 444 minutes remaining. As usual, I'll update this post when I see the video has finished uploading.

Video is uploaded!

2 comments:

  1. I enjoyed this mission. Lots of new units, and all of them pretty good (well, for this early in the game, anyway). Good that the translation is back, I forgot how much I was enjoying @3.

    Once I realised that I was going for a three-turn time limit and that I had plenty of SP to cast as much focus etc as I wanted, was able to clear the mission fairly easily, with the exception of a close call or two for Rau and Athrun.

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    1. Unfortunately, I had bad luck for Athrun. Even with 20% hit rate from enemy attacks, I got hit twice in a row on the first two attempts at playing this stage. Sometimes, SRW hit rate is cursed like that.

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