Friday 21 December 2012

The End of the World

So it's the end of the world today.

What is everyone doing to stem the apocalypse?

For myself, I'll be stopping Mundus from coming through the gate into our world. What threat will you save Earth from?

Thursday 20 December 2012

SRW Alpha 3 Lightning Round: Selena Stage 7 Prologue

I actually had to re-record this stage 3 times. I'll put the details when I upload the actual stage gameplay later.

There a few notes for the prologue:
 - Preventers are a secret special ops group created by the President of the Federation government to prevent any seeds of conflict from blooming. It's from Gundam Wing Endless Waltz.

 - PS armor or Phase Shift armor is a special type of armor that make the unit impervious to bullet type weapons. Lasers will still damage the armor though.

 - Assault shroud armor is an extra armor for the Dual Duel Gundam. It was originally used to repair the Dual Duel when it got damaged while capturing the unit in SEED series. It also adds a shoulder cannon.

And here's the video:


Update: Fixed the spelling mistake with Duel Gundam.

Wednesday 12 December 2012

SRW Alpha 3 Lightning Round: Selena Stage 6 Epilogue & SRW UX

Final part of stage 6. I've got to say...Murrue is kind of a bitch. I mean, she's smiling when she's telling them their lives are screwed and I assume she's still has the gun pointed at them.

Nothing to note for the translation here. Although I always thought dialogues in brackets were just inner-thoughts of the character. I guess it can be thoughts or murmurs depending on the situation.

Here's the video:



On a side note, it would seem the 3DS will be getting a new SRW:



But I'm kinda disappointed with the battle animation. the 3DS has the graphic capability to surpass the PSP so I don't understand why they didn't reproduce the beautiful graphics they had for 2nd SRW Zs. It just seems like they were planning on making it for the DS and then decided to put it on the 3DS without any visual upgrades. It doesn't even look to be on par with any PS2 games.

The series line up for this SRW is interesting though (except for SEED Destiny...) and at least they do have voice overs for the battle scenes unlike the DS SRW's.

The biggest issue I have is actually not with the game. It's the fact that the 3DS is not region free which really pisses me off. So most likely, I'll probably pass on this as I don't intend to own two 3DS. Especially if it's just for one Japanese game.

Friday 7 December 2012

SRW Alpha 3 Lightning Round: Selena Stage 6 The Beginning

The stage gameplay is pretty short but this stage has some pretty long event dialogues. If you've been collecting skill points by finishing the challenge missions in all stages so far, this will be the first stage where the difficulty will change to hard. If you don't want it to be hard, just ignore the challenge missions and keep getting gameovers and restart a stage. Just remember you won't get the true ending without getting the skill points and keeping your overall turn count low.

Gameplay wise, it's not a very difficult map. Especially if you've been upgrading the Soleares. If not, you'll want to use the spirit commands and use Creuset as well.

The second part of the stage after completing the objective is a bit tricky as you can lose just from the pathetic Ginn's getting killed. You'll notice I just moved them away from enemy range so they don't get in the way and the enemies will all target me. Mu however, will ignore you and keep attacking Creuset. The stage will end if you take out Mu.

On the point of translation, there isn't anything to note. I do have to say I kinda enjoyed translating the part where Kira re-writes the OS. They use some interesting terminology there.

Here's the video:


Still uploading with 260 minutes left. Will update when finished.

Video is up.

Friday 30 November 2012

SRW Alpha 3 Lightning Round: Selena Stage 6 Prologue

This stage is a relatively short stage. I think it took less than an hour to play through. It's nice to have some of these short ones.

The prologue starts with another introduction. Somehow, Earth has remained in tact for 3 months.

Selena is a mercenary hired by Zaft. I really don't get why she's part of Zaft or even why Creuset let her join up when they were clearly fighting each other during the defense line battle. Maybe 3 months is enough for Creuset to forget about her?

There is not really much to note for the video except two things:
 - In the translation for the video before this one, I had said underground forces. It should be Underworld instead. I've changed it for this video.

 - The part where Selena is mocking the term "red coat." In the Japanese dialogue, aka-fuku is red coat but it also sounds exaclty like a certain Japanese traditional rice cake. Her actual dialogue was "What is that, some kind of famous rice cake?" Since I didn't want to explain it in the video adding more text to read, I just translated it to something similar.

Here's the video:

Saturday 24 November 2012

SRW Alpha 3 Lightning Round: Selena Stage 5 Terrestrial Absolute Defense Line

That took a long time. I wasn't quite sure if I'd be able to finish it in time but managed it somehow.

As mentioned before Stage 5 doesn't have an epilogue. So this gameplay is the last video for this stage. It ended up being 1 hour and 47 minuts long.

The stage itself it not too difficult. But if you plan on killing Death Gaia, you'll have to make sure you don't take out too many enemy platoons before killing him as he and a bunch of other characters will retreat when Zaft show up. Zaft will show up when you kill 8 platoons. You'll notice I stop attacking some of the enemies so I can kill Death Gaia.

Once Zaft shows up, you just need to either kill Vesalius or Creuset when he shows up to finish the map. Just take out the remaining enemies and concentrate on taking out the Vesalius. I find trying to kill Creuset can be very difficult and you'll need characters that have the 100% hit rate spirit command to hit him when his HP gets low. Be aware of all your platoon members HP. You'll loose if anyone gets killed. I was actually lucky when Steel Jeeg got destroyed. He still lives as just the head. Vesalius' group attack is devastating to the smaller units so keep that in mind when attacking. Getting the skill point on this map is not that difficult as long as you don't waste your time too much.

There's nothing to note for this video that I could think of, other than it's a long video and it'll be a while before it's finished uploaded on youtube.

Here's the video below:


I will update when the video has finished uploaded. As of now it's showing 1105 minutes remaining.

Video has finally finished uploading. Enjoy!

Thursday 15 November 2012

SRW Alpha 3 Lightning Round: Selena Stage 5 Prologue

I intended to upload this at the beginning of this week but some complications had prevented me from doing it earlier. At least I was still able to do it before the end of the week. Let just hope I still can get the next section finished before the end of next week since it'll be a very long section.

Stage 5 is another one of those no epilogue stage and just has a prologue and stage gameplay.

A couple of notes about the prologue:
 - Light of the People's Heart is a phenomenon that occurred during the Axis drop in Alpha 2. Those of you familiar with Char's counter attack from the Gundam series will know this, but the Nu Gundam's psyco-frame had produced a light that has some physical properties which stopped the Axis from dropping on Earth. Many that saw this light believed it was produced by the wishes of all humankind.

 - The ancient relic that is mentioned by Siegel is actually a gigantic alien spaceship called Orphan from the Brain Powered series. In Alpha 2, this relic was sleeping deep on the ocean floor but activated and resurfaced just as Axis was about to drop.

Hope you guys enjoy it:


Monday 5 November 2012

SRW Alpha 3 Lightning Round: Selena Stage 4 Epilogue

I miss these short ones. Stage 4 is now complete.

Not much to say about this one.

Only one thing to note:
 - I've decided to use the word 'Terrestrial' to refer to Earth in some occasion.

Anyway, without further delay, here's the video:


Wednesday 31 October 2012

SRW Alpha 3 Lightning Round: Selena Stage 4 Hell's Gates, Open

As I mentioned in the previous post, this stage has two battle stages. This is the second battle stage and it's actually when the stage's title role shows up. The stage lasts for 2 turns but in reality, you only play 1 turn. The rest of the stage is just all story events.

The only thing you need to do gameplay wise is to survive. So use the Ryusei and Rai's spirit commands to survive the enemy turn. You can't attack so just move as far away from the enemies as possible. You'll probably be attacked by two of the enemies but you should be able to survive. I was actually pretty lucky getting through it unscathed. When turn 2 starts, there's really no need to do anything as the stage end event will start on the enemy turn.

A few notes:
 - SRX is actually a super robot type unit composed of 3 different real type units. R-1, R-2 Powered, and R-3 Powered make up the SRX. R-1 is piloted by Ryusei, R-2 is piloted by Rai, and R-3 is piloted by Aya. When they combine as SRX, Ryusei does the actual piloting of the unit; Rai maintains the units power levels and monitors the Tronium engine; And Aya maintains the transformation of the units with the T-Link system. In the first game (Alpha 1), the SRX team is disbanded and the unit is dismantled at the end of the game.

- T-Link System (Telekinesis Link system) is a system created to utilize a pilot's telekinesis ability for support/control of the unit. The system is using some Extra-over technology so there's still a lot about the system that is not really known.

- Uranus System is a backup for the T-link system implemented to protect the unit and/or pilots. It activates when the pilot using the T-link system is under great stress. The system boosts the unit's power levels and reaction time greatly but at the cost of the T-link user's mental health.

- Tronium is a highly unstable material that is extremely radio active but can produce immense amount of energy with little effort. It is only found in certain meteorites and is extremely rare.

- The name of Vaikran and it's attack "Beria Readyfer" might not be translated properly into English. I've tried to see if there's a translation for those but have not been successful. If someone knows the proper translations for those, please let me know so I can correct it in the future.

 - I didn't put any markers for this video as it's mostly just story events.

A side note about the stage 4 prologue:
 - I forgot to add in the notes, the proper translation for Shin Getter 3's attack "Daisetsuzan Oroshi Nidangaeshi." I could of used the literal translation, which is "Big Snowy Mountain Drop - Double Reverse", but decided not to as it is a Japanese attack. I was going to add the literal translation in the notes but forgot to do it in the last blog entry.

Here's the video:


Saturday 27 October 2012

SRW Alpha 3 Lightning Round: Selena Stage 4 Prologue

This stage is a bit different than normal. It's actually got two battle stages. The first one is in the prologue and it's where you'll be controlling your characters you have so far. So this video will actually show the real gameplay of the stage. The second battle section is more of a event battle and is short. The reason the actual battle is in the prologue is because the title role for the stage happens after the first battle (so in between the two battle stages).

This stage is where you'll do the challenge mission to earn the skill points. In order to finish the stage, you either have to defeat all enemies within 5 turns or reach the designated point with your ships within 5 turns. I suggest defeating the enemies as it's not that hard to pull off as long as you use all the units and the "Dash" spirit command for the ones that have it. The two units to watch out are Skullrook and the Dungele's Magnum platoon. Skullrook has a devastating attack (Extra-large Drill) which can do some hefty damage even on super robot types. It also has a group attack so you'll want to use spirit commands to increase your defence or evasion on all members of a platoon. Magnum doesn't have any group attacks but can do some pretty hefty damage to real robot types. Use spirit commands on the platoon leader when attacking.

When dealing with Dungele's platoon, I also suggest destroying the platoon members before defeating Dungele for extra exp and money. If you defeat Dungele before destroying his platoon members, he'll escape along with his whole platoon.

The Muge small air battle mech that's at the front row of the enemy fleet are small units so you'll find a lot of attacks will have low hit rate even with real type robots. Use hit rate spirit skills.

A few notes:
- Muge are the alien enemies from Dancouga series.

 - Garuda was a great general from Campbell that showed up in the first Alpha game. He was obviously defeated in the first game.

 - I'm not sure if anyone noticed in the pervious video, but Mazinkaiser was spelt wrong for some of the attack name display (was spelt Mazinka'SI'er). That's corrected in this video.

Here's the video:

Note: It is currently still uploading. I will update once it's done.

Update: Video is up!

Friday 19 October 2012

SRW Alpha 3 Lightning Round: Selena Stage 3 Counterattack! 31 Machine Primevals

FINALLY!!!

I actually wasn't sure if I'll be able to finish this before the end of the week. It's probably the most longest video to date. Over 1 hour. I'd be very surprised if anyone actually watches the whole thing.

The video is long because I wasted some time trying to figure out my strategy and also doing pointless attacks.

Alright. So first a few advice for those playing the game. The primevals have Zonder barrier and only has one attack. The one attack it uses is a group attack so be wary of your team members for each platoon. You can avoid the attack by putting your unit right by the enemy since their range starts at 2. So if you want to be on the safe side, just attack while beside them.

Keep in mind that as soon as you attack a primeval once, it'll have enough will to activate it's Zonder barrier. At that point, none of your team attacks will do any damage and most of the attacks that do damage below 2500 will be completely nullified. If you hope to do some damage, then make sure you attack with anything over 2500 base damage. I would even go as far as saying anything with a base damage of 3000 at least.

Burning's team is almost useless once the Zonder barrier is activated. The only attack that will work for him is the "GM rifle (rapid-fire)" attack. That's why I mostly used them to do the initial attack on most of the primevals. However, even with that, once you've killed 10 of them, all other primevals will have enough will for Zonder barrier.

If you forget like I did on occasion, you'll curse yourself for using a weaker attack or attacking at all.

The good news is the enemies won't attack during their phase. They'll all head straight for the South end of the map. Putting one of your units in their path might not seem like much but it'll help greatly when dealing with all of them.

The ZX-03 will appear at the start of turn 4. It's got a lot of HP and a powerful group attack that can wipe out your weak team mates within a platoon with just one attack. Make sure to attack with a unit that's alone or team mates that can use dodge/defense skills. You can use J against it as he has some good defense spirit commands.

Now, on to some notes for the video:
- Since it's a long segment, I'm not really confident I did a good job with proof reading all of it. If there's some grammatical errors or timing errors, I apologize in advance. I wanted to try and finish this within this week so I rushed a little with proof reading.

- EOT is short for Extra Over Technology. Basically a term for any alien technology that far exceed Earth's conventional technology.

And now, here's the video:

Note: Video might still be uploading as it's currently at 900 minutes. I will update this post once it's done uploading.

Update: Video is up and all markers are in the description. Enjoy!

Tuesday 9 October 2012

SRW Alpha 3 Lightning Round: Selena Stage 3 Prologue

Stage 3 prologue is done! And now I get to work on the hard part. The next video is going to be long. 1 hour and 40 minutes long I believe. It's all just the stage 3 gameplay. I'm hoping that I'll have it finished by the end of next week at the latest. Cross my fingers.

Stage 3 and the next few stages are shared with all four characters. Although the main character interaction will obviously differ, the basic premise will still be the same. Interestingly enough, stage 3 doesn't have an epilogue after the gameplay. It just goes straight to the intermission screen.

There's only one note for this video:
- H-bomb refers to Hydrogen bomb. It's funny how Amuro's legend is blown out of proportion.

Without further adieu, here's the video:


Update:
Youtuber Arcade Bumstead pointed out my grammar error. I also noticed that I forgot to add the correct filter on the video to make it look more vibrant. I'm re-uploading the video and will replace it with the new one once it's ready.

Update 2:
Version 2 has been uploaded. Old one has been removed.

Thursday 4 October 2012

SRW Alpha 3 Lightning Round: Selena Stage 2 Epilogue

Stage 2 is completed!

The epilogue is pretty long but not nearly as long as the gameplay. I actually finished recording stage 3 and the gameplay itself is over 1.5 hours... I'm debating on if I want to divide it into two parts but I probably will just do it in one single video.

Some of you might have noticed, but I've started putting some markers in the description for the gameplay video so people can skip to whatever part they want to. I might start putting markers for certain battle animations too but we'll see how it goes.

Here are some notes for the epilogue:
- GP-02 capture incident is based off of Gundam 0083's Operation stardust. It happened in Alpha 1.


- GGG is short for Gutsy Galaxy Guard. "GGG" is read as "three Gs".

- Zonder/Zonderians are enemies from Gao Gai Gar series. You fought them in Alpha 2.

- Galeon is the main mech that is makes the core of Gao Gai Gar. It seems to be sentient.

- R&D is short for research and development

- ES Window is short for EScape window

- Campbellians are enemies from Combattler V. You fight them throughout the Alpha series.

- Londo Bell was the players team's name in the first Alpha game. Originally from Gundam's Char's counterattack.

- Boazanians are enemies from Voltes V. You fight them throughout the Alpha series.

- Baamians are enemies from Daimos. You fight them in Alpha 2

- Zelanians are enemies from Gaiking. You fight them throughout the Alpha series.

Quite a bit of new terminology.

And here's the video:

Thursday 27 September 2012

SRW Alpha 3 Lightning Round: Selena Stage 2 Flash Day

Phew! That took a long time!

I wonder if some of you thought I've given up the translation. I gotta tell you, it took a lot longer than I thought for this section. I guess it's also because it's a very long gameplay segment. Over 40 minutes long!

Good news is, it's finally done and it's getting uploaded as I write this. It's gonna be a while before it's finished uploaded (300 minutes right now). I hope you guys will enjoy it!

Now, a few notes for playing this stage. It's actually a pretty easy stage and as you'll see, it doesn't take much effort to complete the challenge mission at the same time.

I'd watch out for the Dooben Wolf's group attack. A lot of the side characters in the default formations all tend to have low dodge rate and don't really have spirit commands for dodging. Keep an eye on your other characters within the formation whenever it does the group attack. Best thing to do is take it out quickly.

The Yoera (fish mechs) that appear as enemy reinforcements are very weak. You'll find they aren't that hard to take out but you might need some characters with high hit-rates to hit them sometimes. Keep in mind that when you do a team attack, the leader of the formation will have a hit rate boost which can help compared to doing a single unit attack.

Other notes:
 - The quote "For the preservation of our blue and pure world!" is a motto for a organization called Blue Cosmos (Gundam SEED).

 - The dialogue where Kamille attacks a Yoera for the first time made me laugh a bit. I made him go out of his way to attack the Yoera, but he was blaming them for getting in his way and complaining he doesn't have time to deal with them.

 - The Yoera battle dialogue is not translated...because there's nothing to translate. AI isn't in Japanese so I didn't feel the need to do anything.

 - The dialogue near the end where Judau is saying there's nothing over there and the rest of the Ra Cailum not knowing about the Plant is kinda confusing to me...they seem to know these terrorists were going to do a nuclear attack but I guess they weren't informed about where they were going to attack.

The epilogue of this stage is next, and it's also a very long segment too...Hopefully, I'll be done before the end of next week.

And here is the video below (might still be uploading):


Tuesday 18 September 2012

SRW Alpha 3 Lightning Round: Selena Stage 2 Prologue

This took a while. Unfortunately the Gameplay and Epilogue part will probably take longer to translate.

I'm still deciding on which ending I want to go for. I'd like to go for the "Bad Ending" if possible but I've heard it can't be gotten on the first play through. For the moment, I'm still going for the challenge missions as they are easy to accomplish.

Now, onto the notes for this section:

- Team Jelba members have Mr. in front of their names but they might be a Ms. The Japanese honorific "-san" can be a male or female so it's hard to know. Since I don't know too much about Selena's story, so I'm not sure if we'll ever find out about her team mates. If we do and I'm wrong, then ignore my mistake. ;)

- Kamille's parents were MS engineers for Titan (Zeta Gundam series). Emma, probably figured out that's how Kamille was able to get so much information about the Coordinatiors as Kamille's father had close ties to Titan.

- People of Baam were humans seeking a new home world after theirs got destroyed (Daimos series). In the end of Alpha 2, Earth and Baam were able to create an alliance and they were allowed to live on Mars.

- Alpha Numbers were the name of your SRW team in Alpha 2. They essentially saved the world in Alpha 2 and became heros.

And here's the video:

Friday 14 September 2012

SRW Alpha 3 Lightning Round: Selena Stage 1 Epilogue

Last section of this stage is done.

Some of you might be surprised by how often I'm doing an update but keep in mind the first stage is probably one of the shortest stage in the game. I will continue to try and upload more translations as quick as possible but as I've said before, the minimum goal per week is to complete one section. I only work on these translations during the weekdays when I have time after I get back from work. Weekends are reserved for other games I play (ie. Monster Hunter).

That being said, I'm sure you guys won't complain whenever I upload new videos so quickly.

There's not much to note for this video:
- If you don't know, Lt. Jr. is abbreviation of Lieutenant Junior.

- Axis Drop Operation is an event that takes place in SRW Alpha 2. It's borrowed from the Gundam series, Char's Counterattack story where Char tries to drop a massive meteorite Axis onto Earth to bring on a nuclear ice age. In SRW, this was prevented by the Alpha Numbers Team along with a psyco-frame phenomenon like in Char's counterattack.

Enjoy!

Thursday 13 September 2012

SRW Alpha 3 Lightning Round: Selena Stage 1 - Secret Mission

I have to say I'm surprised with the amount of support I'm getting for this project. I didn't expect very many people to show so much support and this has motivated me to work harder for this project.

I have to say I impressed myself in how fast I was able to finish translating the next segment of the game. This is the actual gameplay of the stage. As I have mentioned before, I didn't translate any of the in-game menu or commands and strictly translated the dialogue. I did translate the mission objectives so you get an idea of what's going on.

Now onto the notes for this segment:
- MS stands for Mobile Suits from the Gundam series. I alternate between MS or the whole word depending on the size of the chat box.

- PT stands for Personal Trooper. This is the Banpresto Original's equivalent of an MS. When I say Banpresto Originals, it refers to the mechs specifically designed just for the SRW series.

- You'll notice that the dialogue skips a little during the first battle animation against the R-GUN. Selena is suppose to say "I'll show you how to sting like an ant!" right before Elma says "Don't you mean sting like a bee?" That dialogue is in the video, but it flashes by so quickly that you might not even catch it. The recording didn't actually get cut but rather it was the game itself that cut that dialogue short. I've noticed that it does that on occasion so this might happen in the future as well. I'll make sure I note it whenever it does.

- I had actually recorded this segment twice. The first time ended with me getting a gameover and that was because of luck. Hit rate in the game is quite brutal sometimes and even when I had Selena and Elma use the concentrate command (increase evade by 30%), you'll notice that there was still a 25-30% chance of getting hit by the enemy. In the future, I will start saving at the start of each turn so the stage might not be played in one segment.

- For those of you playing this stage, here's a few tips. Use Selena's concentrate command rather than Elma's. Elma will gain the heal command when it levels up, which can save you if your hit. If you do get hit, it's probably a good idea to dodge during the enemy turn and only attack on your turn. However, if you're going for the Challenge mission, you will have to take some risks like myself and counter some attacks if not all of them.

And now, onto the video:

Tuesday 11 September 2012

SRW Alpha 3 Lightning Round: Selena Stage 1 - Prologue

It looks like I've already got a few people interested in this project. This gives me more motivation to keep going.

As mentioned before, I've decide to divide each stage into 3 parts. Prologue, actual stage gameplay, and epilogue.

This is the prologue for stage 1. Hope you guys enjoy it.

One thing to note, I try my best to translate in proper English. But sometimes my Japanese side likes to use Jangrish and screw up my grammar. I have a friend that looks it over whenever he has time but since I want to keep pushing these videos out quickly, he sometimes doesn't have time to look at all of it. So I apologise in advance for my poor grammar or English skills.

That being said, I welcome any suggestions to improve the dialogue. I'm not sure if I'll go back and edit all the videos, but if there's a lot of things that can be improved, I may re-upload some videos after changing it.

A few things to note with this video:
- The beginning of the video is actually the prologue story which is also written in the manual of the game. The Japanese text scrolls really fast and there was just no way I could fit the English translation within the same time frame. Instead, I recorded the background music that plays for the screen and extended the first part so you'll have time to read it.

- Jovian is an inhabitant of Jupiter.

- E.F. stands for Earth Federation. I'm sure some of you probably figured that out on your own though.

- Naturals is a term from Gundam SEED. It refers to humans that don't have genetic enhancements.

- IFF stands for Identification Friend or Foe and it's a military jargon used for identification on radar (thanks to fizzmaster)

- The part where the captain is surprised by Selena's voice is confusing to me as well. I assume Selena had some kind of voice changing device when she had her disguise on.

Now on to the video:

Thursday 6 September 2012

SRW Alpha 3 Lightning Round: Selena Stage 0

Well, I've managed to finish the sub for stage 0. Took me some time and some aid from a friend but I'm pretty happy with the results. Hopefully I can keep this up but it's definitely a slow and time consuming process.

A few notes:
- You'll notice that the gameplay to CG transition gets a bit choppy. I've tried re-recording that part but seems it keeps doing it. You don't miss much (maybe a second or so) but it does kinda skips quickly over Bright's line right after the CG. The sub for it shows up while the CG is still playing so you still see what he says.

- The song that plays at the start menu is by Project JAM and called "Gong". It's the theme song for the game.

- I will mostly be translating the story elements on screen. I won't be translating much of the commands or gameplay related stuff other than some stuff during battle animations. I'll probably translate the battle objectives in the game as well. I'm sure you can use some FAQ's on gamefaqs.com or elsewhere if you require a complete translations for the commands in the game.

- I'm still deciding on whether I want to put the name of the characters inside the chat window. Sometimes English can turn out to be more longer in text and I might not be able to fit it in the chat window with the name in there. I'll keep it as is for now but might change the format later on.

- Ganeden was the last boss in SRW Alpha 2. It tried to seal all humans within Earth in order to protect humans but it also started to attack colonies and anything that is outside of Earth. This war was later called War of Seals.

- STMC stands for Space Terrible Monster Crowd and it's from the Gunbuster anime. Project Carneadas (also borrowed from Gunbuster) was planned to counter STMC threat.

That's about it. Any other questions you might have you can put into the comments and I'll answer them.

Enjoy the video!

Monday 3 September 2012

Project Coming Soon: Super Robot Wars Alpha 3 Lightning Round

This wouldn't be a lightning round blog without a Japanese translation of some sort and I've started working on a project which will hopefully expand to other games as well.

Currently, I'm working on doing a complete playthrough of the Super Robot Wars Alpha 3 with translations (Literal translation from Japanese is 3rd Super Robot Wars Alpha). It's one of many Japanese games that will probably never see a North American release especially due to licensing issues of the various robot anime in the game. (TmT)

At the moment, I've only recorded the opening CG animation and a little of the first stage which I ended up getting a gameover. I've put up the CG animation on youtube for now for everyone's viewing pleasure but will be redoing the first stage to clear it and get to the first intermission.

The only issue I see is how I'll play the game. As the game progresses, the battle animations can get very repetitive and make the gameplay videos that much more longer. Most stages can take more than an hour or two to clear sometimes if I watch all battle animations. There is a skip battle animation feature in the game but I think I'll keep the animations. You see, the whole charm of Super Robot Wars in my opinion is it's awesome, over the top, crazy battle animations for a lot of the characters. Of course, I may change my mind as I progress further into the game.

The event conversation before and after the stage will completely be on Auto mode as well as any event scenes within the stage. It's a neat little feature in the game that automatically forwards text or conversations without my input.

I'm planning on dividing the gameplay video into 3 parts when uploading to youtube. The event conversation before the stage (Stage Prologue), the actual stage, and then the event conversation at the end of the stage (Stage Epilogue). I'm still deciding on whether I want to include the gameplay video of what I do during the intermission but at the moment I'll probably leave it out.

For those of you who don't know, the game lets you choose between 4 different main characters. Of the 4, I am choosing my least favourite of them all. Her name is Selena Recital. Her mech Assault Scouter (AS) Soleares. Why did I go with a character I don't like? It's because of the new game+ feature in this game. The more rounds I play, the more powerful I can make my characters on the next round. I want to use my least favourite character first and work my way to my most favourite character which should be able to dominate everything easily by the 3rd round of new game+. Whether or not I'll do lightning rounds of those new game+ is still in the air. We'll just have to see how this project goes first.

Tuesday 28 August 2012

MHF2 Lightning Round: Village 3 ★ - Water Wyvern in the Desert (Bow)



I finally got the editing program to work. This was both a test of the video after editing and the first attempt at killing the Plesioth in MHF2.

I've put a weapon restriction on myself and forced myself into just using the bow to finish all quests in MHF2 (or at least get as far into the game as possible with just a bow). The equipment I used for the quest was the Sonic Bow I (lightning elemental) and the complete low level gunner Battle series set. I also added some decorations to increase the ability Attack up from low to medium.

For items I brought some power coating, pitfall trap, and a left over sonic bomb. I also brought the demon and armor flute as I had the Felyne woodwinds activated.

I've fought and killed the Plesioth in MHF1 many times so I wasn't expecting a very difficult fight. I was more concerned I'd kill it while it was in the water. The Plesioth had a new attack it can use when it comes out of the water. The slithering on the ground move was only used when it jumped out of the water in the first game and never when it's walking around on the ground. The additional move is not threatening as it does very little damage and it did provide a better opportunity on luring it to a trap compared to the first game so I'm kinda glad they added it. It also seems to move around in the water a lot quicker than in the first game as I did mess up the timing with the sonic bombs twice.

The video cuts out after the guild points but this quest opened up the training quest for Plesioth. I'll probably do those and kill the Plesioth a few times to put together a Runner skill armor set.

Saturday 25 August 2012

MHF1 Lightning Round: Guild 5★ - A Giant Dragon Invades! (Solo)


This attempt was from a post in Capcom Unity. One of the members was having issues soloing and finishing the key quest in MHF1. He posted his initial equipment he was using for the attempt and I decided I'd give it a try myself. Since I wasn't sure if it's possible at all, I brought along some Large barrel bomb+'s and power seeds as well as used the Felyne kitchen to give me same effect as the Mega demon drug (and 150 health).

The video itself is very long since it recorded the whole quest without any editing. I was planning to cut some of the load times short and add a few text to explain some of the action I took in the video. Unfortunately the video editor I was using acted up and just wouldn't co-operate with me.

The equipment I used is as follows:
Golden Serpent Blade
Yian Garuga Helm
Yian Garuga Mail
Garuga Vambraces
Garuga Tasset
Garuga Greaves

Items I took are:
Combo books 1-4
Large Barrel Bomb+ x 2
Large Barrel Bomb x 3
Powercharm
Armorcharm
Monster Broth x 13 (for large bomb+)
Gunpowder x 10 (for large bomb+)
Large barrel x 10 (for large bomb+)
Whetstone x 20
Power Seed x 10
Small Barrel Bomb+ x 5 (should have just used normal small barrel bombs)
Farcaster

Here's the flow of the quest:
At the start, grab the potions, mini-whetstones, rations, and barrista bullets from the box.

In area 2, use the Large barrel bomb+ on the Lao as soon as his head is in range. Then drink a power seed and attack the head all the way through the first area. Near the exit of the first area, get up on the bridge up top so the Lao will stand up. I do this to delay his movement and give me some time to replenish the sharpness of the weapon as well as drink another power seed.

In area 3, do the same thing with the Large barrel bomb+. Drink another power seed and continue to attack it's head.

In area 4, do the exact same thing as in area 2.

In area 5, use the barrista on the Lao as soon as it enters the area. You'll want to aim kinda at the bottom of the right cliff (see video ). Then proceed to use up all the remaining Large barrel bomb+ and continue to attack the head. When it stands up for the first time, use the farcaster to get back to camp and quickly return to area 5. Lao should be either right at the wall or near it so you should be able to use the dragonator once it's in range. After that, attack it's head when it's on the ground and attack it's stomach when it stands up.

In the video, I actually make 3 mistakes at the end. First, I should of used small barrel bombs instead of the + version since I ran out at the end(can hold 10 for the normal ones). Next, I forgot to combine the last Large Barrel bomb+ so it ends up just being a large barrel bomb (not a big deal). Finally, I completely screw up the timing for the dragonator (I must of been smoking pot or something)!

Despite the screw ups, I was still successful in repelling the Lao. I wasn't really sure if I'd succeed and was half thinking I wouldn't especially after screwing up the dragonator timing. I was pleasantly surprised when I saw I succeeded.

Saturday 18 August 2012

MHF2 Lightning Round: Daimyou Hermitaur Solo Training - Bow



First lightning round post.

The video was taken to test out my new capturing device. It seems to do a fair job and the quality is OK considering the PSP doesn't really output to HD. I didn't do any editing on the video because I was only testing the quality and how well it will look when uploaded to youtube.

As for the content, it was my first attempt at doing the Daimyou solo training quest with a bow. Since I've only been using a bow from the start of MHF2, it wasn't very difficult to finish. I do wish I hadn't screwed up the timing on the Sonic Bomb as that would of shortened the fight a few minutes. The one thing I definitely noticed was how exceedingly useful the Runner skill is for the Bow. Charging doesn't drain nearly as much stamina and makes it possible to constantly shoot charged shots at the monster.

The next gameplay video will be for Plesioth. I hope to test out the editing software to shorten some parts of the video (ie. load times) for your viewing pleasure.

The Art of Lightning Round

Lightning Round - To play a game or translate something in Japanese to English. The origin is from one of penny arcades comics, where they convinced a Japanese guy to translate a Japanese copy of one of the Final Fantasy games to English by pretending he's on a game show.

Lightning Round is a term used among my friends directed at me to do the above mentioned tasks.

This blog will mostly be about my exploits in gaming, but will also include some posts about other hobbies of mine.