Wednesday 21 January 2015

Nintendo, why you make horrible decisions!?

I know it's late, but happy new year. Hopefully this year will be better than the last.

I've yet to record the next stage in the project but hopefully will have some time this weekend to do that and start working on the translation for the stage prologue.

This year has started out with a bang for Nintendo fans with them announcing some big name titles for the 3DS (like Majora's Mask) and the New 3DS finally heading over to other regions of the world. However, it's not all great news.

The New 3DS comes in two sizes in Japan. The normal and XL (LL in Japan) size. For unknown reasons, Europe will get both but North America will not be getting the normal size.

This is extremely baffling to me. I could understand it a little if they had decided that everyone outside of Japan didn't need the smaller 3DS, but it ONLY applies to the North American market? There's no explanation as to why this was necessary.

That is when I saw this article from Kotaku:
http://kotaku.com/one-reason-nintendo-has-such-a-hard-time-with-new-ideas-1680988301

If you've read it, you'll kinda get a good idea of how the decision making process works in Nintendo. I believe this isn't just a Nintendo problem but a problem with most large and old Japanese companies.

The funniest thing about all this is that I had posted the same link on Mii-verse stating my displeasure of seeing Nintendo make bad decisions. Soon after I posted it, the post was immediately deleted by the administrator stating I violated the Miiverse code of conduct:

I'm not exactly sure what part I violated but I couldn't help but laugh at the situation. I hold no grudge against Nintendo for it and for all I know, maybe I did violate something on the Nintendo Network Agreement. But I can't help but feel like they admit they are making bad decisions by deleting my post.

As I said before, I believe other Japanese companies face the same issue. Sega's Phantasy Star Online 2 on Vita is a good example. You have to wonder if someone higher had initially said yes and then backed out half way through the development. The Asian market was even given a English version on PC so it makes it all the more suspicious. Even if they scrapped the Vita version it should of been easy to bring out the PC version.

Then there's Megaman series from Capcom. At least we have Mighty No.9 for that.

And how about Bandai/Namco with the Super Robot Wars. They might not be able to bring Z or Alpha due to copyright issues, but Original Generations shouldn't be a problem. Even the Masoukishin series would work.

Maybe this year, things will change and we'll finally see some Super Robot War games in English. Until then, I'll just have to keep what I'm doing.