Sunday 28 July 2013

SRW Alpha 3 Lightning Round: Selena Stage 11 Power Junction

I hope Mr. Eiichiro Oda gets well soon. Chopper should be taking care of him!

Stage 11 gameplay is finally finished! The new format does make the videos shorter but takes a lot longer to finish the video for the gameplay portion with the translating and editing. It sucks that it's making it longer for me to get more of these videos out. But I'm hoping in the long run, it'll start paying off and make it possible for me to cut out a chunk of gameplay footage that have already been translated. The video is still fairly long despite cutting a lot of it away. It's just under 1 hour and the raw gameplay footage is probably twice that.

This stage is pretty straight forward. It may seem like a tall order to finish the stage within 7 turns but there's only one additional unit that pops up as reinforcements for the enemy and you get most of the super robot team members show up as your reinforcements. Just use (or abuse) your spirit commands and it'll be fairly easy to clear the stage within 7 turns. Beware of the 3 boss units though. Death Gaia and Warchimedes both have group attacks so make sure your platoon members are safe when in range of them. Dungele packs some heat and can even kill some super robot type units in one hit. Always use a defensive spirit command when attacking those three. You might also want to use a group attack on them to kill their platoon members as they tend to like using them as shields or boost their hit rate when attacking as a platoon (Team attack).

Now, on to the video. There isn't anything special to note in terms of translation. It's pretty straight forward for the most part. I should say that I've decided NOT to translate shouting/screams. Unless they're shouting/screaming a specific word, I've stuck with just translating in romanized Japanese (Romaji).

Enjoy the video:


As usual, the video at this point needs 400 minutes to finish uploading. I will update when it's done. Video has finished uploading.

Friday 5 July 2013

Human error sucks when it happens to you!

Unfortunately, there's some bad news. Due to my stupid mistake, I have lost 2 stages worth of translations. This obviously has delayed my project.

In terms of the project, it just means I'll have to restart translating the Stage 11 gameplay again. I might end up re-translating some battle dialogue that I might have done already in stage 9 and 10 since I was keeping track of it within the project file. I need to make sure I start backing up my files too.

What really pisses me off is that effort I put into cutting and editing the stage 10 gameplay is all gone. I only have the final rendered video and if I needed to go back to edit something, I'd have to redo the whole thing. Sometimes I wish I'd be able to use some ability to turn back time so I can stop myself from making that stupid mistake.

The good news is that I'm no longer sick and I did manage to finish Zero Escape completely. One more title to add to my list of completed games.


The story was really engaging and I loved every part of it. I can't wait to see what the next game will be like and hope it'll be release on the vita as well.

Anyway, hope you guys enjoyed your Canada Day or Independance Day depending on where you live.